Cyberpunk: Seizure-Inducing Videos Sent To Journalist Who Warned Players
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Having been announced all the way back in 2012 – even before the start of the Xbox One, PlayStation 4, and... Xem thêm
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Having been announced all the way back in 2012 – even before the start of the Xbox One, PlayStation 4, and Wii U era of consoles – Cyberpunk 2077 is finally available for preload for most players at the time of writing. Its December 10 release date looms closer than ever in what is likely the most anticipated countdown for a single game release of this year, and it may go on to define both the decade and closing console generation for many. Coming from the celebrated studio behind The Witcher 3: Wild Hunt , it’s long been speculated and argued about whether or not this dystopian sci-fi FPS departure from that critical darling’s winning third-person dark fantasy formula will pay off or disappo While bugs, exploits, and other symptoms of rushed software optimized for cyberpunk2077Fans.Com perhaps too many platforms are a common thread between most of the above reviews, few question the entertainment value of inhabiting tortured protagonist V and roaming the gorgeously bleak districts of Night City. Another commonality that most (if not all) of these early evaluations share is that they’re based primarily on Cyberpunk 2077 ‘s main questline and little else, as CD Projekt not only opted to issue keys on a spotty basis, but also with a very tight time window for completion before today’s embargo lif Whatever Cybernight is, it’ll be hard pressed to get fans more excited for the game than they already are. People are so impatient that they’ve already started making VR porn parodies of a game that’s still a week away at best. It’s been a long, hard wait for _Cyberpunk 2077 _ fans. Hopefully these bereft gamers will be able to take part in whatever Cybernight is with a copy of the game finally in h “A lot of the game is just there to look good. And that’s fine — but it means I don’t want to spend a lot of time wandering around the world. If the environment primarily exists to look dope in the background while I’m doing the quests, then I’ll probably mostly stick to the main story, see what happens, and then bounce. It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to The journalist who warned players of epileptic seizure risks in _Cyberpunk 2077 _ has received dozens of videos camouflaged as support that are actually capable of inducing photosensitivity triggers. Most, if not all, games feature seizure warnings that pop up in-game ahead of the main menu screen. However, players with epilepsy should be extra wary of the Braindance segments and other design choices featured in CD Projekt RED’s forthcoming role-playing ti Game Informer Associate Editor Liana Ruppert recently penned an “Epileptic PSA,” detailing exactly what epileptics can expect from Cyberpunk 2077 . Apparently, it’s not only the highly-stylized Braindance feature that can cause problems for those with a history photosensitivity troubles. ” General triggers ” may also prove problematic due to the sci-fi title’s interface, according to Ruppert’s article. And some sequences involving Keanu Reeves’ character, Johnny Silverhand, could similarly affect those with some forms of epile But one fan doesn’t have to wait until CyberNight. Reddit user DanXcel has apparently had his copy of the elusive game shipped to him early, giving him a golden opportunity to explore the game’s technical aspects . He has confirmed that the game has two separate modes, at least on Xbox Series X; there’s a “performance” mode and a “quality” mode. The basic concepts behind these two modes are pretty self-explanatory; the quality mode emphasizes graphics and makes the game look as pretty as possible, while performance mode emphasizes smoother gameplay, sacrificing visual quality in order to put less strain on the console. DanXcel was unable to provide any deep specifications on either mode, but he confirmed that performance mode was much smoother than quality in terms of framerate. He also identified a noticeable drop in visual resolution in performance mode, but that didn’t prevent him from identifying performance mode as the preferable option thanks to its better gameplay experie Reviews for Cyberpunk 2077 have begun appearing online, and one common theme among them is the various bugs and glitches present in the game’s current, pre-patch state. Despite the repeated delays, the game has still seemed rushed to reviewers, though it seems that some are less bothered by this than others. As expected, there will be a fairly large day one patch on all versions of the game to help sort out some of the issues encountered by reviewers and other early play On Twitter, CD Projekt Red developer Fabian Döhla took the time to answer several questions regarding the patch and what it will fix. First, Döhla announced that ” a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update. ” This tweet then prompted another user to ask about issues that reviewers claim to have still have had even after the game’s so-called day zero patch, to which Döhla again respon