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    Logo nhóm của Starfield Will Be Worth the Long Wait, Bethesda Promises Players

    Starfield Will Be Worth the Long Wait, Bethesda Promises Players

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    Yet, some are speculating that Starfield ’s development could be further slowed by Bethesda’s refusal to... Xem thêm

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    Yet, some are speculating that Starfield ’s development could be further slowed by Bethesda’s refusal to move on from the dated Creation Engine. The system, which was used to develop The Elder Scrolls V: Skyrim in 2011 and was based on the incredibly old Gamebryo engine, is really beginning to show its age, and it could very well be that even a heavily modified Creation Engine will struggle to support such an ambitious project. We know that Fallout 76 could hardly handle the demands of online play, let alone Todd Howard’s infamous “sixteen times the detail” lark, and it’s hard to imagine that something fantastically larger in scope and scale could possibly keep up on an outdated framew “What systems we put it out on – what’s the hardware requirements – is still to be determined. We’re pushing it; we’re thinking very, very far in future so we’re building something that will handle next-generation hardware. That’s what we’re building on right now, that’s where our mind is, but that doesn’t mean it wouldn’t exist on the current systems as wel This statement seems contradictory, given the nature of gaming console hardware. Neither Sony nor Microsoft has made firm statements regarding when the public can expect them to release the next generation of consoles, though one report suggests the next PlayStation system is at least three years away . Given that the current generation of consoles are nearly five years old, it seems highly unlikely that Starfield might be compatible with both the PlayStation 4 or Xbox One while simultaneously taking advantage of all the features offered by the next generation of gaming conso With Doom Eternal showing off some impressive gameplay at QuakeCon, fans already know that it will be Hell on Earth in the sequel. Elsewhere, there should be an update on The Elder Scrolls VI after it made an appearance at last year’s E3 showcase . There might be a fresh look at Wolfenstein: Youngblood , and finally, there should be new on the summer update for the struggling and mega controversial Fallout 76 , that’s been nothing short of a disappointment for the brand, the community, and the develo The tweet links through to a blog post on Bethesda.net that at least confirms fans will get a closer look at Doom Eternal . The release reads, “We want to ‘Be Together’ with all of you this year and with that in mind we are planning to invite more of you, our biggest fans, to join us on our biggest night of the year.” It definitely sounds like things will be bigger and better for Bethesda at E3 2 Bethesda’s 2018 E3 showing was one for the ages; Doom Eternal, Rage 2, Starfield , Fallout 76 , and The Elder Scrolls VI were all shown in some capacity, and, when it came to topping last year’s efforts, Bethesda certainly had their work cut out for them. Were we destined to get a look at the Maryland-based developer’s new, mysterious science fiction IP? No, of course To close out the interview, Howard confirmed that a playable version of Starfield does exist. Bethesda’s people have narrowed down what Starfield “is” and can play it now. This is the reason the team felt confident in announcing the game at E3 even when it’s still so far off. Gamers, however, probably won’t be seeing it for a while. At the very least not until we know what the next generation is, or when it’s com There was also mention that NPCs and the cities they reside in would play a larger role in Starfield. This could simply mean larger cities with more NPCs, but it could also imply that cities and the NPCs that inhabit them will have more depth, unique mechanics, and adapt to the player’s actions and progress in the main storyl The company has developed a new engine tool that allows the development team to create a larger landmass for their world. It’s unclear if Howard was referring to a landmass continent, or perhaps multiple planets given the sci-fi genre of the game, but the size of the overall map will be large in any c On the other hand, console hardware has changed considerably since the early days of the home video gaming market. With iterative consoles like the PS4 Pro and Xbox One X now allowing console gamers to upgrade their system to accommodate new developments in gaming hardware in the same way that PC gamers upgrade their systems, it is entirely possible that the current generation of iterative systems will be able to run Starfield without issue, albeit at the cost of a slight upgr “I don’t want to say yes or no to that because I don’t know what that means to you or whoever’s going to read that,” he said. “But it has a lot of new systems we’ve been thinking about for a while that fit that kind of game really well. We’ll talk about it in the futu Howard also said the finished game would have “a lot of new systems we’ve been thinking about for a while that fit that kind of game really well .” After once again confirming that Starfield DLC|Https://Starfieldgalaxy.Com/ will not be a multiplayer game , Howard went on to talk about the game’s technical specificati

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    Starfield Will Be Worth the Long Wait, Bethesda Promises Players

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